WHEEL UP Play full screen

Free browser game · 8 tracks · mouse, touch or keys · it's right below

Hold the record and the whole level stops.

Drag left and it rewinds. Drag right and it runs ahead. The beat goes wherever your hand goes. The kid in the headphones isn't on the record, so he keeps running.

Click the record to drop the needle.Tap the record to drop the needle. When he stops at the first crusher, wait until it's up, then hold your thumb on the record until he's past it. Turn the phone sideways if the coach's words look tiny. That's the whole game, not a trailer. The first track coaches you, and the kid waits at the first two hazards until you've got it. Sound starts on your first clicktap. There's no mute button, so check your volume.

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You never touch the runner

He runs right at one speed, on the clock on your wall. Outside the coach's lessons, you can't stop him, slow him or make him jump. Everything else lives on the record: the crushers, the speakers, the trapdoors, the lasers, the mirrorballs and the music. All of it plays from one clock, the record's position, and that clock is in your hand.

Hold anywhere and the record stops. A crusher halfway through its slam hangs there. The music winds down with it, because the game plays its loop at wherever the record actually is. Let go and the motor spins back up to speed in about a third of a second.

Track one: the runner stopped at a chalk line short of a crusher, pink discs already flying in from the right, with the coach box reading HOLD ANYWHERE to stop the record, he waits for you, just this once
The first thing the game asks. Hold while the crusher's down and he still won't go: not while it is DOWN: let go, then hold when it is UP.

A second later, he stops at a speaker that's firing records at him

Pink discs come flat out of the cone at chest height, one on every beat, and this time the coach says DRAG LEFT to scratch it back before it woke up. So you drag left. Every disc in the air turns around and flies back into the speaker, the beat plays backwards under your hand, and the speaker goes quiet because it hasn't switched on yet. Then you hold, and he jogs past it. That's track one.

The game's own bot does something stranger. It plays the record backwards at about normal speed, so the discs fly away from him, home into the speaker, and he runs along between them.

Track one: the record at minus 0.93 times, SCRATCH BACK, the runner jogging between pink discs that are flying back toward the speaker on the right
The bot's way through, captured from this page's copy of the game: −0.93×, every disc headed back into the cone.

Drag about an eighth of the game's width and you've moved the record one second. Fling it as hard as you like: it tops out at four times normal speed, either way.

No single move gets you through

The game's own test checks this on every track. Four hands play each one: a hand that never touches the record, a hand that holds it the whole way, a hand that keeps rewinding and a hand that keeps pushing. None of them finishes a single track. I let each one die ten times on all eight. That's 320 lives, and not one reached the finish.

Because he moves through distance and you move through time, each track is really a maze drawn on those two axes. Every hazard is a wall in it, and your hand draws the line. When you finish, the results card shows you that line. It's your groove, drawn against a dotted line for what hands off would have done. Then it plays the last twelve seconds of your run back as music: ♪ PLAYING YOUR MIX.

Results card for A1 NEEDLE DROP: PLATINUM RECORD, DEATHS 0, CLOSE SHAVES 5 / 3, pressed in platinum, and a chart of YOUR GROOVE: distance across, record time up, against a dotted hands-off line
The bot's groove through track one. It pushes the record ahead before he's even started, then rewinds past the speaker.

What's in the crate

Eight tracks. Side A adds a new hazard on most tracks, then A6 throws all of them at you. Side B flips the record over and plays it backwards, so letting go rewinds the world, and to get anywhere you have to push. Each track opens once you've cleared the one before it.

Track What's new Running time Close shaves for platinum
A1 NEEDLE DROP Crushers, and that speaker 13 s 3
A2 WHEEL UPMore speakers15 s 3
A3 PUSH IT Trapdoors 15 s 3
A4 MIRRORBALL Spiked mirrorballs 16 s 4
A5 LASERSHOW Lasers 16 s 5
A6 THE DROP Everything at once 21 s 6
B1 BACKMASK The record plays backwards 15 s 4
B2 RUN-OUT GROOVE Everything, backwards 20 s 6

Running time is the kid running flat out with nothing in the way. Run the whole crate clean and it's about two and a half minutes. Your retries are the rest of it.

Track A3 PUSH IT with the record held at 0.00 times and the screen edged in gold. The runner stands over a trapdoor that has just shut, its flaps frozen mid-swing, with an open trapdoor ahead.
A3, held: the frame goes gold. The trapdoor under him has just shut, and its flaps froze mid-swing. On the first one you drag right, so it shuts before he gets there.
Track B1 BACKMASK at minus 1.00 times, PLAYING BACKWARDS, the runner past a speaker
B1. −1.00× is normal speed here. The intro says it: SIDE B: THE RECORD PLAYS BACKWARDS. push it forward to run.

Dying costs you under two seconds

There's no game over. When something gets him, the record does a quick backspin, and he's back at the last flag after 0.6 seconds. Then there's a two-beat count-in, about a second. He waits through it, but the record doesn't, so you can already be scratching when he starts. Press R and the track starts again right away.

The medals are records, and they're about how clean the run was. Get there and it's CLEARED. Two deaths or fewer is SILVER, and none at all is GOLD. PLATINUM is gold plus the track's quota of close shaves: pass one hair from a hazard and live, and you'll see CLOSE!

Miss platinum and the card tells you how close you were, like no deaths for GOLD or 2 more close shaves for PLATINUM. Make it and the card says pressed in platinum.

Track A6 THE DROP at 1.35 times, PUSH FORWARD, two crushers on either side of the runner and a speaker firing ahead
A6 THE DROP. The game's intro calls it EVERYTHING AT ONCE, and it has the least room of any track.

Plain facts

What does it cost?
Nothing. No account, no ads, nothing to buy. It's one of the games I build for the Play Moehr Games arcade.
Does it work on my phone?
Yes. Hold and drag with your thumb anywhere on the record. Turn the phone sideways for a bigger one, or use the full-screen link.
Can I use the keyboard?
Yes. Hold Space or ↓ to stop the record. Hold ← to scratch back or → to push forward, both at two and a half times speed. R restarts the track, and Esc opens the crate.
Is this Braid?
Braid's World 4, Time and Place, ties time to your feet: walk right and time runs forward, walk left and it runs back. Here you never steer the runner at all. He runs on real time, and your hand only moves the record.
What's the music?
All of it is made by the game in your browser. There are no recordings. The loop plays at the record's real position and speed, so a hold winds it down and a drag scratches it. When you scratch back past something, its sound plays reversed.
Does it save?
Your best medal on each track saves in this browser. Clear your browser data and it's gone.
Who has played it?
So far, only bots. Every track has been solved by the game's own solver and cleared by its bot with zero deaths, and an automated playtest checks the start, the controls and the first track. You'd be one of the first people to play it by hand.

The level is on the record. You are not.

That's the line on the title card. Grab the record and see what it means.

Back up to the record Play full screen

P.S. The bot plays the solver's own line and never dies. It still doesn't get platinum on A2, A4 or B2. It runs too clean and doesn't get close enough to the hazards. You can.